Trey Toy
Composer
“Score is not mere accompaniment; it is the forensic unearthing of a story’s identity”
Trey Toy is a composer and sound artist whose work occupies the interstice between symphonic elegance and the frontiers of the avant-garde.
Described as possessing a “uniquely emotional and minimalist approach,” Trey has emerged as a vital voice in modern dramatic scoring. His music is characterized by a sophisticated balance of nuanced storytelling and experimentation, constructing sonic landscapes that function less as accompaniment and more as the psychological architecture of a film. Central to his process is the careful manipulation of sound sources, from bowed banjos and scrap metal to circuit-bent synthesizers and drum machines, treating music as a physical material to be sculpted, not a series of notes to be played.
Trey is best known for his score for Castlevania: Nocturne, Netflix’s flagship anime based on the beloved video game series. His genre-bending take on the franchise, bridging operatic gothicism with coarse electronic textures and delicate soloist writing, was lauded by fans and critics alike as an iconic contribution to the musical legacy of Castlevania.
A frequent collaborator, Trey has contributed to the sonic identities of generation-defining narratives, from the brooding tension of Ozark (with Danny Bensi & Saunder Juriaans) to the mythological grandeur of Foundation and Diablo IV. Beyond the screen, Trey’s solo projects include Terra/Heretic, a series of visceral sci-fi dronescapes and Sculptures, a repository of raw, immersive sound studies.